ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
CloakGenerator: Difference between revisions
Jump to navigation
Jump to search
Blackmask0 (talk | contribs) |
RP is YR engine extend |
||
Line 18: | Line 18: | ||
==Footnotes== | ==Footnotes== | ||
{{sup|1}}Only useable with Rock Patch | {{sup|1}}Only useable with Rock Patch. |
Revision as of 10:26, 22 May 2007
Flag: | CloakGenerator |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | BuildingTypes |
General Information
Specifies whether this object has a cloaking device which can cloak it and any objects of the same owner within the radius specified by Template:TTL.
Exceptions
Cloaking will only be applied to Hover or Jumpjet Template:TTL units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a Template:TTL unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units effected by a weapon with Template:TTL1 while within the radius of a generator. Aircraft in the air are also not effected until they land.
Footnotes
1Only useable with Rock Patch.