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CloakGenerator: Difference between revisions

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RP is YR engine extend
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==Footnotes==
==Footnotes==
{{sup|1}}Only useable with Rock Patch in RA2/YR.
{{sup|1}}Only useable with Rock Patch.

Revision as of 10:26, 22 May 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CloakGenerator
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: BuildingTypes


General Information

Specifies whether this object has a cloaking device which can cloak it and any objects of the same owner within the radius specified by Template:TTL.

Exceptions

Cloaking will only be applied to Hover or Jumpjet Template:TTL units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a Template:TTL unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units effected by a weapon with Template:TTL1 while within the radius of a generator. Aircraft in the air are also not effected until they land.

Footnotes

1Only useable with Rock Patch.