ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ZVelocityRange: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
did header and everything, but couldn't come up with a rewrite yet |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|values=[[Lepton]]s | |||
<!-- |special= | |||
|default= --> | |||
|types={{Categ|Particles}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|deezire=yes | |||
}} | |||
Specifies the range, in leptons, that this particle is allowed to move 'in to' or 'out of' the screen, giving the impression that it moves towards or away from the players view. | Specifies the range, in leptons, that this particle is allowed to move 'in to' or 'out of' the screen, giving the impression that it moves towards or away from the players view. | ||
[[Category:Velocity Flags]] |
Latest revision as of 23:08, 10 November 2007
Flag: | ZVelocityRange |
File(s): | rules(md).ini |
Values: | Leptons |
Applicable to: | Particles |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies the range, in leptons, that this particle is allowed to move 'in to' or 'out of' the screen, giving the impression that it moves towards or away from the players view.