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Difference between revisions of "BuildPower"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=A valid [[BuildingType]]. It should have a positive power setting. | ||
+ | |types={{Categ|AI}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | This tag is built to tell the computer which structures generate power so that it knows what to build when it needs power. It also affects the buildings valid for the "attack a power plant" mission in an AI Script. Note that only one value per side is used for building, so using both Soviet plants here only causes the first one to be built. |
Latest revision as of 17:23, 13 April 2008
Flag: | BuildPower |
File(s): | Rules(md).ini |
Values: | A valid BuildingType. It should have a positive power setting. |
Applicable to: | AI |
This tag is built to tell the computer which structures generate power so that it knows what to build when it needs power. It also affects the buildings valid for the "attack a power plant" mission in an AI Script. Note that only one value per side is used for building, so using both Soviet plants here only causes the first one to be built.