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AllowedToStartInMultiplayer: Difference between revisions

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m Flag Template updated
Line 3: Line 3:
{{Flag
{{Flag
|name=AllowedToStartInMultiplayer
|name=AllowedToStartInMultiplayer
|files=rules(md).ini
|files={{Categ|rules(md).ini}}
|default=yes?
|default=yes?
|values=boolean
|values=boolean

Revision as of 20:28, 14 April 2008


Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowedToStartInMultiplayer
File(s): rules(md).ini
Values: boolean
Default: yes?
Applicable to: Vehicles, Infantry


This flag is a switch that enables or disables this unit from beginning the fight as a player-owned object in a skirmish. This should be set to "no" on most objects, especially naval ones. This is to prevent IE's, since you usually don't want to have a naval unit on land. This is usually only set to "yes" on each side's most basic infantry and vehicle. This appears to default to "yes", though it may default to "no" for some cases.