ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
AllowedToStartInMultiplayer
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Flag: | AllowedToStartInMultiplayer |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | VehicleTypes, InfantryTypes |
Unless set to 'no' on a unit, the unit may be eligible as a starting unit in a skirmish or multiplayer game. This is usually used to disable higher tier and House-specific units from being spawned with the MCV. Such spawned starting units will still be limited by the usual Side, TechLevel, and other restrictions.
Bugs/Side-Effects/Unexpected Limitations
There must be at least one InfantryTypes unit, and one VehicleTypes unit, eligible to start, if choosing a 'Unit Count' greater than 0 in the multiplayer lobby, otherwise you will get an Internal_Error.
Naval units should not be made eligible to start, as the presence of water nearby, or at all, can't be guaranteed. A Naval unit might spawn far away, similar to how Crates that give units, if that's the only available water.