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DeployedCrushable: Difference between revisions

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m Reverted edits by Electro (Talk); changed back to last version by DCoder
Vinifera7 (talk | contribs)
Fixed.
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and is used as a special case to determine if this InfantryType gains the Crushable=no property only when in a deployed state.<br />
|values={{Values|boolean}}
(Yuri's Revenge Only)
|default=yes
|types={{Categ|InfantryTypes}}
|yr=yes
|rp=yes
}}
 
InfantryTypes with <code>DeployedCrushable=no</code> set cannot be crushed when in a deployed state except by applicable [[TechnoTypes]] with {{TTL|OmniCrusher|yes}}.
 
This flag is redundant if {{TTL|Crushable|no}} or {{TTL|OmniCrushResistant|yes}} are set; the logics from those flags overrides this one.
 
 
 
==See Also==
* [[who crushes whom]]

Revision as of 06:32, 20 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployedCrushable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: InfantryTypes


InfantryTypes with DeployedCrushable=no set cannot be crushed when in a deployed state except by applicable TechnoTypes with Template:TTL.

This flag is redundant if Template:TTL or Template:TTL are set; the logics from those flags overrides this one.


See Also