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Difference between revisions of "UnitsCostBonus"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |values={{Values|floats}} | |
− | + | |types={{Categ|BuildingTypes}} | |
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | {{TTL|{{PAGENAME}}}} specifies a multiplier to the adjusted cost{{fnl|1}} of [[VehicleTypes]] for the player that controls the BuildingType for which this flag is set. That BuildingType must also have {{TTL|FactoryPlant|yes}} set for the multiplier to take effect. | ||
+ | |||
+ | ==Footnotes== | ||
+ | {{fn|1|Adjusted cost is the {{TTL|Cost}} of the unit after all other multipliers.}} |
Revision as of 05:08, 28 April 2008
Flag: | UnitsCostBonus |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | BuildingTypes |
Template:TTL specifies a multiplier to the adjusted cost1 of VehicleTypes for the player that controls the BuildingType for which this flag is set. That BuildingType must also have Template:TTL set for the multiplier to take effect.
Footnotes
1 ↑ Adjusted cost is the Template:TTL of the unit after all other multipliers.