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UnitsCostBonus: Difference between revisions
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{{ | {{Flag | ||
|values={{Values|floats}} | |||
|types={{Categ|BuildingTypes}} | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{TTL|{{PAGENAME}}}} specifies a multiplier to the adjusted cost{{fnl|1}} of [[VehicleTypes]] for the player that controls the BuildingType for which this flag is set. That BuildingType must also have {{TTL|FactoryPlant|yes}} set for the multiplier to take effect. | |||
==Footnotes== | |||
{{fn|1|Adjusted cost is the {{TTL|Cost}} of the unit after all other multipliers.}} |
Revision as of 03:08, 28 April 2008
Flag: | UnitsCostBonus |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | BuildingTypes |
Template:TTL specifies a multiplier to the adjusted cost1 of VehicleTypes for the player that controls the BuildingType for which this flag is set. That BuildingType must also have Template:TTL set for the multiplier to take effect.
Footnotes
1 ↑ Adjusted cost is the Template:TTL of the unit after all other multipliers.