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Damage: Difference between revisions
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Adding IsLocomotor note |
m Fixing weapon->weapon's warhead |
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== IsLocomotor == | == IsLocomotor == | ||
On {{TTL|IsLocomotor|yes}} | On weapons whose warheads have {{TTL|IsLocomotor|yes}}, this specifies the maximum {{TTL|Size}} of the target that this weapon is allowed to affect. Meaning, if such a weapon has {{TTL|Damage|5}}, it won't be able to affect [[AircraftTypes]] and [[VehicleTypes]] which have {{TTL|Size}} exceeding {{Tt|5}}. |
Revision as of 15:19, 12 May 2008
Flag: | Damage |
File(s): | Rules(md).ini, Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0? |
Applicable to: | Weapons, Particles, VoxelAnims, Animations |
In all cases, this flag specifies how many 'damage points' this weapon/animation/debris/particle delivers. The Template:TTL and other warhead flags can alter this number before it is applied to the affected object(s).
(In RA1, this is only applicable to weapons, since the other applicable objects exist only in TS and later.)
IsLocomotor
On weapons whose warheads have Template:TTL, this specifies the maximum Template:TTL of the target that this weapon is allowed to affect. Meaning, if such a weapon has Template:TTL, it won't be able to affect AircraftTypes and VehicleTypes which have Template:TTL exceeding 5.