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InitialAmmo: Difference between revisions
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{{ | {{Flag | ||
|values={{Values|integers}} | |||
|special=−1 and −2 | |||
|default=−1 | |||
|types={{CatAllTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag determines the ammunition supply of a unit, with {{TTL|Ammo}} set, when it is created. An integer value greater than or equal to 0 results in a starting ammo supply of that number plus 1. | |||
{{NeedTesting}} | |||
{{TTL|{{PAGENAME}}}} should ''always'' be lower than {{tt|Ammo}}, otherwise problems with reloading may occur. | |||
<hr /> | |||
==Special Values== | |||
* A value of <code>−1</code>, which is the default behavior, results in the unit starting with full ammo. | |||
* A value of <code>−2</code> results in the unit starting with an empty ammo supply. |
Revision as of 22:23, 20 May 2008
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Flag: | InitialAmmo |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Special Values: | −1 and −2 |
Default: | −1 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag determines the ammunition supply of a unit, with Template:TTL set, when it is created. An integer value greater than or equal to 0 results in a starting ammo supply of that number plus 1.
Template:NeedTesting Template:TTL should always be lower than Ammo, otherwise problems with reloading may occur.
Special Values
- A value of
−1
, which is the default behavior, results in the unit starting with full ammo. - A value of
−2
results in the unit starting with an empty ammo supply.