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AIBuildsWalls: Difference between revisions

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Dedeerified.
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not the AI will build walls when it is an Allied army. Appears to have no effect as structures can now have the ProtectWithWall= tag which makes the AI more effective at wall deployment. In either case, the AI has never been any good at building walls and the 'new' wall logic that was implemented in Tiberian Sun (where you could string wall sections together as determined by their GuardRange= ) simply causes more problems and the AI eventually makes its own base practically impassable - this in turn causes the game to slow to a crawl as the AI tries to deploy structures and move units around a base that consists of many adjoined walls.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|Booleans}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|ra2obsolete=yes
}}
In {{ts}} and {{fs}}, when set to yes, this flag will cause the GDI AI to build walls. With the introduction of the new wall logic in one of the {{ts}} patches, the AI tends to block off its own base due to the inability to construct walls properly, thus leading to major performance hits due to pathfinding. In {{ts}} and {{fs}}, it is probably better to keep this tag set to no.
 
 
In {{ra2}} and {{yr}}, this tag has been superseded by the {{TTL|ProtectWithWall}} logic, where the AI will construct walls around structures who have {{TTL|ProtectWithWall|yes}}. Setting this tag to yes in {{ra2}} and {{yr}} has no effect.

Revision as of 16:54, 14 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIBuildsWalls
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: General

Logic related to AIBuildsWalls, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



In Tiberian Sun and Firestorm, when set to yes, this flag will cause the GDI AI to build walls. With the introduction of the new wall logic in one of the Tiberian Sun patches, the AI tends to block off its own base due to the inability to construct walls properly, thus leading to major performance hits due to pathfinding. In Tiberian Sun and Firestorm, it is probably better to keep this tag set to no.


In Red Alert 2 and Yuri's Revenge, this tag has been superseded by the Template:TTL logic, where the AI will construct walls around structures who have Template:TTL. Setting this tag to yes in Red Alert 2 and Yuri's Revenge has no effect.