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CliffBackImpassability: Difference between revisions

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Nighthawk200 (talk | contribs)
Time to be random. Updating with DCoder's info.
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{{DeeZireInclusion}}<br />
{{Flag
Determines how 'impassable' the terrain is behind cliffs, 0 being minimal and 2 being maximal, in other words how many cells away from the edge of a cliff a structure can be placed or a unit can move to.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|unsigned integers}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. 2 is the only value that will work correctly, as the game will then assume that all cliffs are 4 cells high.

Revision as of 15:20, 19 June 2008

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Flag: CliffBackImpassability
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. 2 is the only value that will work correctly, as the game will then assume that all cliffs are 4 cells high.