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MaximumAIDefensiveTeams: Difference between revisions
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{{ | {{flag | ||
|values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}} | |||
|types={{categ|General}} | |||
|files={{ini|rules}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
When an AI house has no less than this many [[TeamTypes]] with {{TTL|IsBaseDefense|yes}} active, it will start thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also {{TTL|MinimumAIDefensiveTeams}} and {{TTL|UseMinDefenseRule}}. |
Revision as of 17:17, 20 June 2008
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Flag: | MaximumAIDefensiveTeams |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: unsigned integers listed by difficulty, hard -> easy) |
Applicable to: | General |
When an AI house has no less than this many TeamTypes with Template:TTL active, it will start thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also Template:TTL and Template:TTL.