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MaximumAIDefensiveTeams: Difference between revisions

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{{DeeZireInclusion}}<br />
{{flag
The maximum number of teams the AI will create to assign to defensive missions. Listed by difficulty level, Brutal, Medium, Easy.
|values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}}
|types={{categ|General}}
|files={{ini|rules}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
When an AI house has no less than this many [[TeamTypes]] with {{TTL|IsBaseDefense|yes}} active, it will start thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also {{TTL|MinimumAIDefensiveTeams}} and {{TTL|UseMinDefenseRule}}.

Revision as of 17:17, 20 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MaximumAIDefensiveTeams
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: unsigned integers listed by difficulty, hard -> easy)
Applicable to: General


When an AI house has no less than this many TeamTypes with Template:TTL active, it will start thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also Template:TTL and Template:TTL.