AITriggerTypesEnable: Difference between revisions
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{{WrongTitle|[AITriggerTypesEnable]}} | {{WrongTitle|[AITriggerTypesEnable]}} | ||
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This section is responsible for disabling certain [[AITriggerTypes]] in particular maps. See the [[#Bugs|Bugs]] section for several problems with it. | This section is responsible for disabling certain [[AITriggerTypes]] in particular maps. See the [[#Bugs|Bugs]] section for several problems with it. |
Revision as of 19:21, 20 June 2008
This section is responsible for disabling certain AITriggerTypes in particular maps. See the Bugs section for several problems with it.
Section
TD/CO
Doesn't exist.
RA/CS/AM
Doesn't exist.
TS/FS/RA2/YR
The [AITriggerTypesEnable] section in a map takes this format:
[AITriggerTypesEnable] TRIGGER_ID=STATUS
String | Meaning |
---|---|
TRIGGER_ID | The AITriggerType's ID. |
STATUS | If this is a boolean 'true', this AITriggerType will be disabled in this map. |
Bugs/Side-Effects/Unexpected Limitations
Note: The code implementing this feature is, let's say, sub-optimal. Avoid filling this section needlessly, since it takes, on average, quadratic time to parse (O(N^2)). It works in the following way: Global (from ai(md).ini) AI Triggers are enabled at startup, local (from the map) AI Triggers are not. Then a pass is made over this section and if a trigger is listed here, its enabled-ness is set to STATUS. If this is not an SP campaign map, that trigger is enabled regardless of STATUS. The enabledness is overridden by the [Basic]→IgnoreGlobalAITriggers= later on, when determining which AI Triggers have met their conditions.
From that follows:
- global AI Triggers should only be listed here if you want to disable some of them at startup,
- local AI Triggers should only be listed here if you want to enable them at startup. If you do not list a local AITrigger here, you will have to rely on a map trigger activating it later.