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InitialAmmo: Difference between revisions

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This flag determines the ammunition supply of a unit, with {{TTL|Ammo}} set, when it is created. An integer value greater than or equal to 0 results in a starting ammo supply of that number plus 1.
This flag determines the ammunition supply of a unit, with {{TTL|Ammo}} set, when it is created. An integer value greater than or equal to 0 results in a starting ammo supply of that number plus 1.


{{NeedTesting}}
If {{TTL|InitialAmmo}} is set to a higher value than {{TTL|Ammo}}, then the following happens:
{{TTL|{{PAGENAME}}}} should ''always'' be lower than {{tt|Ammo}}, otherwise problems with reloading may occur.
#The unit will be constructed with the amount of ammo specified in {{TTL|InitialAmmo}}.
<hr />
#The unit's pip display will only show the amount of ammo specified in {{TTL|Ammo}}, but the pip display will only fully deplete when all of the {{TTL|InitialAmmo}} amount has been used up.
 
#When reloading, the unit will reload to the amount specified in {{TTL|Ammo}}.
#The unit will then behave as normal in terms of ammo.
==Special Values==
==Special Values==
* A value of <code>&minus;1</code>, which is the default behavior, results in the unit starting with full ammo.
* A value of <code>&minus;1</code>, which is the default behavior, results in the unit starting with full ammo.

Revision as of 23:32, 20 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InitialAmmo
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Special Values: −1 and −2
Default: −1
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines the ammunition supply of a unit, with Template:TTL set, when it is created. An integer value greater than or equal to 0 results in a starting ammo supply of that number plus 1.

If Template:TTL is set to a higher value than Template:TTL, then the following happens:

  1. The unit will be constructed with the amount of ammo specified in Template:TTL.
  2. The unit's pip display will only show the amount of ammo specified in Template:TTL, but the pip display will only fully deplete when all of the Template:TTL amount has been used up.
  3. When reloading, the unit will reload to the amount specified in Template:TTL.
  4. The unit will then behave as normal in terms of ammo.

Special Values

  • A value of −1, which is the default behavior, results in the unit starting with full ammo.
  • A value of −2 results in the unit starting with an empty ammo supply.

See also