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ImmuneToPsionics: Difference between revisions

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{{DeeZireInclusion}}<br />
{{flag
Can be set to 'yes' or 'no' and determines if this object is immune to the effects of any weapons whose Warhead= have MindControl=yes or PsychicDamage=yes set. This is set to 'no' by default on all units and 'yes' for BuildingTypes so by setting this to 'no' on a structure allows it to be Mind Controlled (this is the same effect as capturing it although it causes problems when it is no longer under the effects of Mind Control).
|values={{values|boolean}}
|types={{categ|Technoes}}
|default=1 on BuildingTypes, 0 on other objects
|ra2=yes
|yr=yes
|rp=yes
}}
 
If set, this object is immune to the effects of warheads with {{TTL|MindControl|yes}} or {{TTL|Psychedelic|yes}}, as well as the Permanent Mind Control effect of SuperWeapons with {{TTL|Type|PsychicDominator}} (this SuperWeapon's handling is hardcoded to not capture buildings, this fact cannot be overridden).
 
== See Also ==
 
*{{TTL|ImmuneToPsionicWeapons}}

Revision as of 06:50, 20 July 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ImmuneToPsionics
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 1 on BuildingTypes, 0 on other objects
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



If set, this object is immune to the effects of warheads with Template:TTL or Template:TTL, as well as the Permanent Mind Control effect of SuperWeapons with Template:TTL (this SuperWeapon's handling is hardcoded to not capture buildings, this fact cannot be overridden).

See Also