ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

WindEffect: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Crimsonum (talk | contribs)
No edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Specifies the degree to which this particle is affected by the game's 'wind'. Holds values from 0 (none at all) to 5 (a lot). Defaults to '0'.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Integers, from 0 to 5
|types={{Categ|Particles}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}<br />
 
Determines how big effect the wind system has to this particle. Accepts values from 0 (no effect) to 5 (biggest effect), and defaults to 0. The wind causes the particle to move to the direction defined in {{TTL|WindDirection}}.

Revision as of 17:38, 25 July 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WindEffect
File(s): Rules(md).ini
Values: Integers, from 0 to 5
Applicable to: Particles



Determines how big effect the wind system has to this particle. Accepts values from 0 (no effect) to 5 (biggest effect), and defaults to 0. The wind causes the particle to move to the direction defined in Template:TTL.