ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
GuardRange: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Should not be used on BuildingTypes and specifies the range within which the unit will attack any enemy units. If this is not set, the game defaults to the Range= of the units Primary= weapon. | Should not be used on BuildingTypes and specifies the range within which the unit will attack any enemy units. If this is not set, the game defaults to the Range= of the units Primary= weapon. | ||
This is also used in the Walls to manage how much will its overlay embrace. The larger the value, the larger the wall. |
Revision as of 19:57, 15 August 2008
Flag: | GuardRange |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Should not be used on BuildingTypes and specifies the range within which the unit will attack any enemy units. If this is not set, the game defaults to the Range= of the units Primary= weapon. This is also used in the Walls to manage how much will its overlay embrace. The larger the value, the larger the wall.