ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

MutateExplosion: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Marshall (talk | contribs)
Rewrite DZ, plus updating per DCoders findings in the executable.
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not a Super Weapon with Type=GeneticMutator should use the MutateExplosionWarhead ('yes') or simply affect an area of 3x3 cells ('no').<br />
|name=MutateExplosion
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values={{Values|boolean}}
|default=no
|types={{Categ|General}}
|yr=yes
|rp=yes
}}
 
If set to yes then the super weapon with {{TTL|Type|GeneticMutator}} will detonate the [[Warhead#As_an_Object|warhead]] specified by {{TTL|MutateExplosionWarhead}} with 10,000 damage. If set to no then the super weapon will subject each [[InfantryType]] in a 3x3 area to a one-shot-kill using the warhead specified by {{TTL|MutateWarhead}}.

Revision as of 19:37, 20 September 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MutateExplosion
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: General


If set to yes then the super weapon with Template:TTL will detonate the warhead specified by Template:TTL with 10,000 damage. If set to no then the super weapon will subject each InfantryType in a 3x3 area to a one-shot-kill using the warhead specified by Template:TTL.