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Difference between revisions of "MutateExplosion"
From ModEnc
(Rewrite DZ, plus updating per DCoders findings in the executable.) |
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− | {{ | + | {{Flag |
− | + | |name=MutateExplosion | |
− | + | |files={{Categ|Rules(md).ini}} | |
+ | |values={{Values|boolean}} | ||
+ | |default=no | ||
+ | |types={{Categ|General}} | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | If set to yes then the super weapon with {{TTL|Type|GeneticMutator}} will detonate the [[Warhead#As_an_Object|warhead]] specified by {{TTL|MutateExplosionWarhead}} with 10,000 damage. If set to no then the super weapon will subject each [[InfantryType]] in a 3x3 area to a one-shot-kill using the warhead specified by {{TTL|MutateWarhead}}. |
Revision as of 21:37, 20 September 2008
Flag: | MutateExplosion |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | General |
If set to yes then the super weapon with Template:TTL will detonate the warhead specified by Template:TTL with 10,000 damage. If set to no then the super weapon will subject each InfantryType in a 3x3 area to a one-shot-kill using the warhead specified by Template:TTL.