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AirstrikeTeam: Difference between revisions

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Nighthawk200 (talk | contribs)
New page: {{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} |values={{values|unsigned inte...
 
Nighthawk200 (talk | contribs)
m Woops.
Line 14: Line 14:
* {{TTL|EliteAirstrikeTeamType}}
* {{TTL|EliteAirstrikeTeamType}}
* {{TTL|AirstrikeRechargeTime}}
* {{TTL|AirstrikeRechargeTime}}
* {{TTL|EliteAirstrikeRechargeTime}}
* {{TTL|Airstrike}}
* {{TTL|Airstrike}}

Revision as of 18:38, 31 October 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeTeam
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes


This flag is used as part of the Boris Airstrike Logic. It controls the number of AircraftTypes called in by a weapon whose warhead has Template:TTL. The AircraftTypes themselves are defined using the Template:TTL flag.

See also