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ProneDamage: Difference between revisions

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This flag defines a multiplier to damage all <tt>[[InfantryType]]</tt>s receive from this [[Warhead]] while prone (in RA2/YR, it also applies when they are deployed). It is applied after the [[Verses]] has been calculated.
This flag defines a multiplier to damage all {{tt|InfantryType}}s receive from this [[Warhead]] while prone (at least in {{yr}}, that means "after it has played its {{TTL|Down}}= sequence and before it has played {{TTL|Up}}= or {{TTL|Deploy}}= sequences afterwards"). It is a direct multiplier to {{TTL|Damage}} applied before the {{TTL|Verses}} has been calculated.


It is a global setting (in [<tt>[[General]]</tt>]) in RA1, and is a Warhead property in TS and later.
It is a global setting (in {{sl|General}}) in RA1, and is a Warhead property in TS and later.


[[Category:Rules(md).ini Flags]]
[[Category:Rules(md).ini Flags]]
[[Category:Warhead Flags]]
[[Category:Warhead Flags]]

Revision as of 20:17, 29 December 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneDamage
File(s): rules(md).ini
Values: percentage / float
Default: 100%
Applicable to: Warheads / [General]


This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Template:TTL= sequence and before it has played Template:TTL= or Template:TTL= sequences afterwards"). It is a direct multiplier to Template:TTL applied before the Template:TTL has been calculated.

It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.