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ProneDamage: Difference between revisions
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Nighthawk200 (talk | contribs) m Template Updated |
Correcting per exe (Thanks Kenji) |
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This flag defines a multiplier to damage all | This flag defines a multiplier to damage all {{tt|InfantryType}}s receive from this [[Warhead]] while prone (at least in {{yr}}, that means "after it has played its {{TTL|Down}}= sequence and before it has played {{TTL|Up}}= or {{TTL|Deploy}}= sequences afterwards"). It is a direct multiplier to {{TTL|Damage}} applied before the {{TTL|Verses}} has been calculated. | ||
It is a global setting (in | It is a global setting (in {{sl|General}}) in RA1, and is a Warhead property in TS and later. | ||
[[Category:Rules(md).ini Flags]] | [[Category:Rules(md).ini Flags]] | ||
[[Category:Warhead Flags]] | [[Category:Warhead Flags]] |
Revision as of 20:17, 29 December 2008
Flag: | ProneDamage |
File(s): | rules(md).ini |
Values: | percentage / float |
Default: | 100% |
Applicable to: | Warheads / [General] |
This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Template:TTL= sequence and before it has played Template:TTL= or Template:TTL= sequences afterwards"). It is a direct multiplier to Template:TTL applied before the Template:TTL has been calculated.
It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.