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Infiltrate: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter enemy structures. This is required if the unit has C4=yes, Agent=yes, Engineer=yes or Thief=yes set.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|boolean}}
|default=no
|types={{Categ|InfantryTypes}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
 
If set, this infantry unit will be able to enter enemy structures.
 
== Functions ==
 
=== Red Alert ===
 
In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures.  
 
=== Tiberian Sun, Red Alert 2 and Yuri's Revenge ===
 
In both games, the flag is required for an {{TTL|Agent}} to work properly. Without the flag set, the unit wont be able to infiltrate any structure. It is, however, not required for {{TTL|Engineer}} units or infantry with {{TTL|C4}}.

Revision as of 16:58, 21 February 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Infiltrate
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this infantry unit will be able to enter enemy structures.

Functions

Red Alert

In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures.

Tiberian Sun, Red Alert 2 and Yuri's Revenge

In both games, the flag is required for an Template:TTL to work properly. Without the flag set, the unit wont be able to infiltrate any structure. It is, however, not required for Template:TTL units or infantry with Template:TTL.