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SplashList: Difference between revisions
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Nighthawk200 (talk | contribs) Updating per DCoder's info. |
Nighthawk200 (talk | contribs) Updating per DCoder's info. |
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An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the {{TTL|Damage}} of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index. | An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the {{TTL|Damage}} of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index. | ||
If an animation is triggered over a tile with {{TTL|Land|Water}}, then one of two things can happen: | |||
* If the animation has {{TTL|IsMeteor|yes}}, then the last entry of <tt>SplashList</tt> will <i>always</i> be used. | |||
* If this is not the case, the first entry of <tt>SplashList</tt> will be used, provided that there is not an {{TTL|ExpireAnim}} on this animation. |
Revision as of 23:09, 7 March 2009
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Flag: | SplashList |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Applicable to: | AudioVisual |
This is a list of animations the game will use whenever a warhead with Template:TTL detonates on a tile that contains Template:TTL.
An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the Template:TTL of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.
If an animation is triggered over a tile with Template:TTL, then one of two things can happen:
- If the animation has Template:TTL, then the last entry of SplashList will always be used.
- If this is not the case, the first entry of SplashList will be used, provided that there is not an Template:TTL on this animation.