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DrainMoneyFrameDelay: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Determines how many frames are to elapse between draining the players money.<br />
Determines how many frames are to elapse between draining the players money.<br />
<br />
DrainMoneyAmount=<br />
(Yuri's Revenge Only)<br />
Determines how many credits to drain every DrainMoneyFrameDelay=.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Latest revision as of 19:05, 14 July 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DrainMoneyFrameDelay
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Determines how many frames are to elapse between draining the players money.
(Yuri's Revenge Only)