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PlayerAutoCrush: Difference between revisions

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Juances19 (talk | contribs)
same as always
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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines if players units that have Crusher=yes set will automatically try to crush enemy units that have Crushable=yes set.
Can be set to 'yes' or 'no' and determines if players units that have {{TTL|Crusher|yes}} set will automatically try to crush enemy units that have {{TTL|Crushable|yes}} set.

Revision as of 19:19, 14 July 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PlayerAutoCrush
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines if players units that have Template:TTL set will automatically try to crush enemy units that have Template:TTL set.