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PlayerAutoCrush: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines if players units that have Crusher | Can be set to 'yes' or 'no' and determines if players units that have {{TTL|Crusher|yes}} set will automatically try to crush enemy units that have {{TTL|Crushable|yes}} set. |
Revision as of 19:19, 14 July 2009
Flag: | PlayerAutoCrush |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines if players units that have Template:TTL set will automatically try to crush enemy units that have Template:TTL set.