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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with Lobber | If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with {{TTL|Lobber|yes}} and projectiles with {{TTL|Arcing|yes}} set should have this characteristic. |
Revision as of 19:26, 14 July 2009
Flag: | Incoming |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with Template:TTL and projectiles with Template:TTL set should have this characteristic.