ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

SplashList: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Nighthawk200 (talk | contribs)
Updating per DCoder's info.
m Wrong section
Line 2: Line 2:
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|AudioVisual}}
|types={{Categ|CombatDamage}}
|values={{values|strings|Animations}}
|values={{values|strings|Animations}}
|ts=yes
|ts=yes

Revision as of 05:26, 8 August 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SplashList
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: CombatDamage


This is a list of animations the game will use whenever a warhead with Template:TTL detonates on a tile that contains Template:TTL.

An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the Template:TTL of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.

If an animation is triggered over a tile with Template:TTL, then one of two things can happen:

  • If the animation has Template:TTL, then the last entry of SplashList will always be used.
  • If this is not the case, the first entry of SplashList will be used, provided that there is not an Template:TTL on this animation.