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OccupyWeapon: Difference between revisions

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When the unit has become elite, it will use its {{TTL|EliteOccupyWeapon}}. If there is no such tag set, it will continue using its OccupyWeapon to fire.
When the unit has become elite, it will use its {{TTL|EliteOccupyWeapon}}. If there is no such tag set, it will continue using its OccupyWeapon to fire.
{{Automatictypelist|2=Weapons}}

Revision as of 09:02, 3 October 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OccupyWeapon
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Applicable to: TechnoTypes


Specifies the weapon that this unit should use when occupying an urban structure or bunker. The unit should have Template:TTL=yes set.

The unit will then fire its designated OccupyWeapon from the structure at a specific global Template:TTL and damage the target using the weapon's Template:TTL multiplied by Template:TTL(global). The rate of fire of the weapon should be the weapon's Template:TTL multiplied by Template:TTL(global).

When the unit has become elite, it will use its Template:TTL. If there is no such tag set, it will continue using its OccupyWeapon to fire.

Automatic List Inclusion

Weapons used as values for this flag are automatically listed under the appropriate internal array. However no harm can be done by listing them manually.