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AIIonCannonBaseDefenseValue: Difference between revisions
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Specifies the "priority" of objects with {{ | Specifies the "priority" of objects with {{f|IsBaseDefense|yes|link}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]]. |
Latest revision as of 07:14, 27 November 2009
Flag: | AIIonCannonBaseDefenseValue |
File(s): | Rules(md).ini |
Values: | three comma-separated unsigned integers |
Special Values: | None |
Default: | ? |
Applicable to: | General (AIIonCannon) |
Specifies the "priority" of objects with IsBaseDefense=yes when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.