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AIPickWallDefensePercent: Difference between revisions

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m Replacing Template:TTL with Template:F.
 
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}}Whenever the AI chooses to construct a base defense, there is a chance it will choose to build a wall rather than an actual base defense, as long as there are structures with {{TTL|ProtectWithWall|yes}} set that are lacking walls. This is that percentage chance listed by difficulty level - Brutal, Medium, Easy.
}}Whenever the AI chooses to construct a base defense, there is a chance it will choose to build a wall rather than an actual base defense, as long as there are structures with {{f|ProtectWithWall|yes|link}} set that are lacking walls. This is that percentage chance listed by difficulty level - Brutal, Medium, Easy.

Latest revision as of 07:16, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIPickWallDefensePercent
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Whenever the AI chooses to construct a base defense, there is a chance it will choose to build a wall rather than an actual base defense, as long as there are structures with ProtectWithWall=yes set that are lacking walls. This is that percentage chance listed by difficulty level - Brutal, Medium, Easy.