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AllowedToStartInMultiplayer: Difference between revisions

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Rewrite - no need to be so complicated ;)
m Replacing Template:TTL with Template:F.
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If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks.
If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks.


Take note that enabling this flag on {{TTL|Naval|yes}} units can lead to [[Internal Error]]s because of these units spawning on land.
Take note that enabling this flag on {{f|Naval|yes|link}} units can lead to [[Internal Error]]s because of these units spawning on land.

Revision as of 07:22, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowedToStartInMultiplayer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes?
Applicable to: VehicleTypes, InfantryTypes


If set to yes (or omitted, as yes seems to be the default), AllowedToStartInMultiplayer allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a House's basic infantry and tanks.

Take note that enabling this flag on Naval=yes units can lead to Internal Errors because of these units spawning on land.