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Cloakable: Difference between revisions

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Specifies whether this object has a cloaking device which can render it invisible to enemy objects without {{TTL|Sensors|yes}} or {{TTL|SensorArray|yes}}.
Specifies whether this object has a cloaking device which can render it invisible to enemy objects without {{f|Sensors|yes|link}} or {{f|SensorArray|yes|link}}.


''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{TTL|VeteranAbilities}} or {{TTL|EliteAbilities}} does.
''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}} does.

Revision as of 07:46, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cloakable
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes


Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Sensors=yes or SensorArray=yes.

Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via VeteranAbilities or EliteAbilities does.