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VeteranAbilities

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranAbilities
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: hardcoded values)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag specifies a list of promotional bonuses granted to a unit upon reaching "Veteran" status.

Accepted values

Value Effect
FASTER Applies the effect of VeteranSpeed to Speed
STRONGER Applies the effect of VeteranArmor to damage received
FIREPOWER Applies the effect of VeteranCombat to Damage of all weapons
SCATTER[1] Causes the unit to automatically scatter when receiving damage and when being attacked by an aircraft, and when the unit is infantry, move away from units that attempt to crush it (if applicable) and move away from a projectile with [Weapon]Speed= less than [CombatDamage]Incoming= fired at it.
ROF Applies the effect of VeteranROF to ROF of all weapons
SIGHT Applies the effect of VeteranSight to Sight
CLOAK Grants the effect of Cloakable=yes
GUARD_AREA Grants the effect of DefaultToGuardArea=yes
CRUSHER Grants the effect of Crusher=yes, ignore SpeedType
SELF_HEAL Grants the effect of SelfHealing=yes
EXPLODES Grants the effect of Explodes=yes
RADAR_INVISIBLE Grants the effect of RadarInvisible=yes
SENSORS Grants the effect of Sensors=yes
FEARLESS Grants the effect of Fearless=yes

Invalid or Ineffective Abilities in Red Alert 2

C4 Grants the effect of C4=yes[2][3]
TIBERIUM_PROOF Grants the effect of TiberiumProof=yes
VEIN_PROOF Grants the effect of ImmuneToVeins=yes
TIBERIUM_HEAL Grants the effect of TiberiumHeal=yes

New Veteran and Elite Abilities added by Ares in version 0.E

EMPIMMUNE Grants the effect of ImmuneToEMP=yes
RADIMMUNE Grants the effect of ImmuneToRadiation=yes
PROTECTED_DRIVER Grants the effect of ProtectedDriver=yes
UNWARPABLE Just like Warpable=no, disable the effects of warheads with Temporal=yes on the techno.
POISONIMMUNE Grants the effect of ImmuneToPoison=yes
PSIONICWEAPONIMMUNE Grants the effect of ImmuneToPsionicWeapons=yes
PSIONICSIMMUNE Grants the effect of ImmuneToPsionics=yes

Footnotes

  1. When the unit belongs to a house that is a human player and [CombatDamage]PlayerScatter=yes or when the IQ value of its belonging house is higher than [IQ]Scatter=, it naturally possesses this effect.
    • Before Phobos Build#48, when the unit is at Elite rank, it is always granted this effect, regardless of whether it is explicitly stated.
  2. C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.
  3. This has been fixed in Ares0.5 and the ability now works as it did in Tiberian Sun.

See Also