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VeteranAbilities
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| Flag: | VeteranAbilities |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of strings. (Limited to: hardcoded values↓) |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag specifies a list of promotional bonuses granted to a unit upon reaching "Veteran" status.
Accepted values
| Value | Effect |
|---|---|
FASTER
|
Applies the effect of VeteranSpeed to Speed |
STRONGER
|
Applies the effect of VeteranArmor to damage received |
FIREPOWER
|
Applies the effect of VeteranCombat to Damage of all weapons |
SCATTER[1]
|
Causes the unit to automatically scatter when receiving damage and when being attacked by an aircraft, and when the unit is infantry, move away from units that attempt to crush it (if applicable) and move away from a projectile with [Weapon]→Speed= less than [CombatDamage]→Incoming= fired at it. |
ROF
|
Applies the effect of VeteranROF to ROF of all weapons |
SIGHT
|
Applies the effect of VeteranSight to Sight |
CLOAK
|
Grants the effect of Cloakable=yes |
GUARD_AREA
|
Grants the effect of DefaultToGuardArea=yes |
CRUSHER
|
Grants the effect of Crusher=yes, ignore SpeedType |
SELF_HEAL
|
Grants the effect of SelfHealing=yes |
EXPLODES
|
Grants the effect of Explodes=yes |
RADAR_INVISIBLE
|
Grants the effect of RadarInvisible=yes |
SENSORS
|
Grants the effect of Sensors=yes |
FEARLESS
|
Grants the effect of Fearless=yes |
Invalid or Ineffective Abilities in Red Alert 2 | |
C4
|
Grants the effect of C4=yes[2][3] |
TIBERIUM_PROOF
|
Grants the effect of TiberiumProof=yes |
VEIN_PROOF
|
Grants the effect of ImmuneToVeins=yes |
TIBERIUM_HEAL
|
Grants the effect of TiberiumHeal=yes |
New Veteran and Elite Abilities added by Ares in version 0.E | |
EMPIMMUNE
|
Grants the effect of ImmuneToEMP=yes |
RADIMMUNE
|
Grants the effect of ImmuneToRadiation=yes |
PROTECTED_DRIVER
|
Grants the effect of ProtectedDriver=yes |
UNWARPABLE
|
Just like Warpable=no, disable the effects of warheads with Temporal=yes on the techno. |
POISONIMMUNE
|
Grants the effect of ImmuneToPoison=yes |
PSIONICWEAPONIMMUNE
|
Grants the effect of ImmuneToPsionicWeapons=yes |
PSIONICSIMMUNE
|
Grants the effect of ImmuneToPsionics=yes |
Footnotes
- ↑ When the unit belongs to a house that is a human player and [CombatDamage]→PlayerScatter=yes or when the IQ value of its belonging house is higher than [IQ]→Scatter=, it naturally possesses this effect.
- Before Phobos Build#48, when the unit is at Elite rank, it is always granted this effect, regardless of whether it is explicitly stated.
- ↑ C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.
- ↑ This has been fixed in Ares0.5 and the ability now works as it did in Tiberian Sun.