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Engineer: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{ | Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{f|BridgeRepairHut|yes|link}} set, capture any structure that has {{f|Capturable|yes|link}} set and to repair any structures owned by that player. |
Revision as of 07:57, 27 November 2009
Flag: | Engineer |
File(s): | rules(md).ini |
Values: | InfantryTypes |
Default: | none |
Applicable to: | General |
Defines an InfantryType that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.
Flag: | Engineer |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Determines whether this InfantryType has the properties of an engineer, which allows that infantry to enter any structure that has BridgeRepairHut=yes set, capture any structure that has Capturable=yes set and to repair any structures owned by that player.