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IonBeam: Difference between revisions
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Nighthawk200 (talk | contribs) m Updated. |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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|ra2obsolete=yes | |ra2obsolete=yes | ||
}} | }} | ||
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{ | Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{f|Type|IonCannon|link}} is activated. | ||
==RockPatch Info== | ==RockPatch Info== | ||
[[Image:Rpo.png]] | [[Image:Rpo.png]] | ||
This animation is played if you fire a Super Weapon with {{ | This animation is played if you fire a Super Weapon with {{f|Type|IonCannon|link}} in Yuri's Revenge, so long as you are using RockPatch CE or higher. | ||
==See also== | ==See also== | ||
*[[Tiled]] | *[[Tiled]] |
Latest revision as of 08:13, 27 November 2009
Flag: | IonBeam |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Special Values: | None |
Default: | null |
Applicable to: | General |
Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Type=IonCannon is activated.
RockPatch Info
This animation is played if you fire a Super Weapon with Type=IonCannon in Yuri's Revenge, so long as you are using RockPatch CE or higher.