NotHuman: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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{{ | {{f|{{PAGENAME|link}}|yes}} makes an [[InfantryType]] always use the sub-sequence specified by {{f|Die1|link}} when it is killed, regardless of the value of {{f|InfDeath|link}} on the [[warhead]] that kills it. It also prevents the animations specified by {{f|DeadBodies|link}} from being displayed upon the unit's death. | ||
This can be overridden if the InfantryType has animations specified by {{ | This can be overridden if the InfantryType has animations specified by {{f|DeathAnims|link}}, as these take precedence over all other death animations. | ||
In unmodded {{Ra2}}, {{ | In unmodded {{Ra2}}, {{f|{{PAGENAME|link}}|yes}} is used for animals like the [[CNC:Alligator|Alligator]] and the [[CNC:Cow|Cow]] to keep them from displaying death animations like the one specified by {{f|FlamingInfantry|link}}, since those are only suitable for human-shaped InfantryTypes. | ||
Unfortunately this also means that these units cannot have a variety of death animations. | Unfortunately this also means that these units cannot have a variety of death animations. | ||
==See also== | ==See also== | ||
* {{ | * {{f|Sequence|link}} |
Revision as of 08:22, 27 November 2009
Flag: | NotHuman |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Template:PAGENAME=yes makes an InfantryType always use the sub-sequence specified by Die1 when it is killed, regardless of the value of InfDeath on the warhead that kills it. It also prevents the animations specified by DeadBodies from being displayed upon the unit's death.
This can be overridden if the InfantryType has animations specified by DeathAnims, as these take precedence over all other death animations.
In unmodded Red Alert 2, Template:PAGENAME=yes is used for animals like the Alligator and the Cow to keep them from displaying death animations like the one specified by FlamingInfantry, since those are only suitable for human-shaped InfantryTypes.
Unfortunately this also means that these units cannot have a variety of death animations.