DeadBodies
For [General]
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Flag: | DeadBodies |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: Animations) |
Applicable to: | General |
This flag specifies a list of Animations, one of which is randomly played when an InfantryType is killed by a warhead with InfDeath=1 or InfDeath=2. The animation will start to play once the Die1 or Die2 sub-sequences end.
These animations will not play for InfantryTypes with NotHuman=yes.
Individual override
In Red Alert 2, [General]→DeadBodies can be overridden for individual InfantryTypes↓.
For InfantryTypes
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Flag: | DeadBodies |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: Animations) |
Applicable to: | InfantryTypes |
This flag acts as an individual override for [General]→DeadBodies↑.
Animation from this tag will occur. Only when InfantryTypes dies from InfDeath=1,If the animation has more than one animation Those animations are played randomly, equivalent to Explosion.
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.