SensorArray: Difference between revisions
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==In Tiberian Sun== | ==In Tiberian Sun== | ||
This flag determines whether or not a [[BuildingType]] can detect and reveal [[Cloakable|cloaked]] and [[subterranean]] units within a radius in cells specified by {{ | This flag determines whether or not a [[BuildingType]] can detect and reveal [[Cloakable|cloaked]] and [[subterranean]] units within a radius in cells specified by {{f|CloakRadiusInCells|link}}. | ||
When a cloaked unit is detected for a player, an [[EVA Event]] will trigger and ''[[tibsun.mix]]''{{arr|r}}''speech01.mix''{{arr|r}}''00-i172.aud'' (''speech02.mix'' for [[Nod]]) will sound. The unit will then become visible and targetable until it is no longer within the detection range. | When a cloaked unit is detected for a player, an [[EVA Event]] will trigger and ''[[tibsun.mix]]''{{arr|r}}''speech01.mix''{{arr|r}}''00-i172.aud'' (''speech02.mix'' for [[Nod]]) will sound. The unit will then become visible and targetable until it is no longer within the detection range. |
Revision as of 08:32, 27 November 2009
Flag: | SensorArray |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | BuildingTypes |
Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
In Tiberian Sun
This flag determines whether or not a BuildingType can detect and reveal cloaked and subterranean units within a radius in cells specified by CloakRadiusInCells.
When a cloaked unit is detected for a player, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i172.aud (speech02.mix for Nod) will sound. The unit will then become visible and targetable until it is no longer within the detection range.
Similarly, when a subterranean unit is detected, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i174.aud (speech02.mix for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.
In Red Alert 2
Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.