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Wall: Difference between revisions

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Only merged Wall_I into this, not rewritten yet.
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==On Buildings==
{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines if this BuildingType uses special case logic for the construction of walls. Should only be used for structures that are also classed as OverlayTypes. The distance between each wall section that walls will automatically be constructed is determined by adding the GuardRange= statement to this structures entry.
Can be set to 'yes' or 'no' and determines if this BuildingType uses special case logic for the construction of walls. Should only be used for structures that are also classed as OverlayTypes. The distance between each wall section that walls will automatically be constructed is determined by adding the GuardRange= statement to this structures entry.
==On Warheads==
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines whether or not the warhead can damage a BuildingType with Wall=yes set, as such structures are converted to OverlayTypes. The effect is that the warhead will cause one 'hit' against the wall, taking it through its DamageLevels= (see the ART.INI Guide).

Revision as of 03:57, 10 December 2009

On Buildings

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wall
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines if this BuildingType uses special case logic for the construction of walls. Should only be used for structures that are also classed as OverlayTypes. The distance between each wall section that walls will automatically be constructed is determined by adding the GuardRange= statement to this structures entry.

On Warheads

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wall
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not the warhead can damage a BuildingType with Wall=yes set, as such structures are converted to OverlayTypes. The effect is that the warhead will cause one 'hit' against the wall, taking it through its DamageLevels= (see the ART.INI Guide).