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DeploySound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
This specifies the generic sound to make when units are commanded to deploy by double clicking them, through the hotkey defined in KEYBOARD.INI or through the Advanced Command Bar (if defined in UI.INI). NOTE: although parsed and valid in Red Alert 2 this is not used, probably because this is a generic sound made by all units regardless of what they are or what side they belong to. Can be any sound as defined in the SOUND.INI file but is usually a voice.
This specifies the generic sound to make when units are commanded to deploy by double clicking them, through the hotkey defined in KEYBOARD.INI or through the Advanced Command Bar (if defined in UI.INI). NOTE: although parsed and valid in Red Alert 2 this is not used, probably because this is a generic sound made by all units regardless of what they are or what side they belong to. Can be any sound as defined in the SOUND.INI file but is usually a voice.
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Specifies the sound made by this VehicleType which deploys into a BuildingType when it is ordered to deploy. Can be set to any valid entry from the SOUND.INI file. Although present and parsed in Red Alert 2, this only appears to work in Yuri's Revenge.

Latest revision as of 01:40, 11 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeploySound
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




This specifies the generic sound to make when units are commanded to deploy by double clicking them, through the hotkey defined in KEYBOARD.INI or through the Advanced Command Bar (if defined in UI.INI). NOTE: although parsed and valid in Red Alert 2 this is not used, probably because this is a generic sound made by all units regardless of what they are or what side they belong to. Can be any sound as defined in the SOUND.INI file but is usually a voice.


Specifies the sound made by this VehicleType which deploys into a BuildingType when it is ordered to deploy. Can be set to any valid entry from the SOUND.INI file. Although present and parsed in Red Alert 2, this only appears to work in Yuri's Revenge.