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NotHuman: Difference between revisions

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m Replacing Template:TTL with Template:F.
m The original was odd...
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{{f|{{PAGENAME|link}}|yes}} makes an [[InfantryType]] always use the sub-sequence specified by {{f|Die1|link}} when it is killed, regardless of the value of {{f|InfDeath|link}} on the [[warhead]] that kills it. It also prevents the animations specified by {{f|DeadBodies|link}} from being displayed upon the unit's death.
{{f|[[NotHuman]]|yes}} makes an [[InfantryType]] always use the sub-sequence specified by {{f|Die1|link}} when it is killed, regardless of the value of {{f|InfDeath|link}} on the [[warhead]] that kills it. It also prevents the animations specified by {{f|DeadBodies|link}} from being displayed upon the unit's death.


This can be overridden if the InfantryType has animations specified by {{f|DeathAnims|link}}, as these take precedence over all other death animations.
This can be overridden if the InfantryType has animations specified by {{f|DeathAnims|link}}, as these take precedence over all other death animations.

Revision as of 16:51, 23 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NotHuman
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


NotHuman=yes makes an InfantryType always use the sub-sequence specified by Die1 when it is killed, regardless of the value of InfDeath on the warhead that kills it. It also prevents the animations specified by DeadBodies from being displayed upon the unit's death.

This can be overridden if the InfantryType has animations specified by DeathAnims, as these take precedence over all other death animations.

In unmodded Red Alert 2, Template:PAGENAME=yes is used for animals like the Alligator and the Cow to keep them from displaying death animations like the one specified by FlamingInfantry, since those are only suitable for human-shaped InfantryTypes.

Unfortunately this also means that these units cannot have a variety of death animations.

See also