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TurretOffset: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template Updated
Crimsonum (talk | contribs)
the flag does NOT read x,y values, only z. Check [http://www.ppmsite.com/forum/viewtopic.php?p=371653#371653 this topic] for proof
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|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
|values=one to three comma-separated integers
|values=one to three comma-separated integers
|default=0,0,0
|default=0
|types={{Categ|VehicleTypes}} (voxel only)
|types={{Categ|VehicleTypes}} (voxel only)
|ts=yes
|ts=yes
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}}
}}


TurretOffset provides additional degree of control over [[Voxel Turret and Barrel Positioning|turret/barrel positioning]]. Unlike voxel header editing, which uses voxel blocks as measure units, this tag takes value in [[lepton]]s. It allows you to move the turret "box"'s 0,0,0 point forward or backward over each axis (first number is correction along the front-to-back axis, second number if specified is the correction along the left-to-right axis, and the third one is correction along the bottom-to-top axis). (And by doing so, it affects the barrel's 0,0,0 point the same way.)
TurretOffset provides additional degree of control over [[Voxel Turret and Barrel Positioning|turret/barrel positioning]]. Unlike voxel header editing, which uses voxel blocks as measure units, this tag takes value in [[lepton]]s. It allows you to move the turret "box" forward or backward over the z axis. (And by doing so, it affects the barrel's location on the z-axis the same way.)

Revision as of 06:59, 16 February 2010

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Flag: TurretOffset
File(s): Art(md).ini
Values: one to three comma-separated integers
Default: 0
Applicable to: VehicleTypes (voxel only)


TurretOffset provides additional degree of control over turret/barrel positioning. Unlike voxel header editing, which uses voxel blocks as measure units, this tag takes value in leptons. It allows you to move the turret "box" forward or backward over the z axis. (And by doing so, it affects the barrel's location on the z-axis the same way.)