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TiberiumTransmogrify: Difference between revisions
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Nighthawk200 (talk | contribs) m Reverted edits by 92.135.14.201 (Talk) to last revision by DCoder |
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{{DeeZireInclusion}} | {{DeeZireInclusion}}<br /> | ||
< | The percentage chance that an InfantryType which does not have TiberiumProof=yes set will 'transmogrify' into the unit type defined by the SmallVisceroid= statement when they die through contact with Ore. Although parsed, this does not appear to get used in Red Alert 2 as the logic which causes Ore to inflict damage on infantry appears to have been disabled. | ||
The percentage chance that an InfantryType which does not have TiberiumProof=yes set | |||
will 'transmogrify' into the unit type defined by the SmallVisceroid= statement | |||
when they die through contact with Ore. | |||
Although parsed, this does not appear to get used in Red Alert 2 | |||
as the logic which causes Ore to inflict damage on infantry appears to have been disabled. | |||
Revision as of 22:32, 12 May 2010
Flag: | TiberiumTransmogrify |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
The percentage chance that an InfantryType which does not have TiberiumProof=yes set will 'transmogrify' into the unit type defined by the SmallVisceroid= statement when they die through contact with Ore. Although parsed, this does not appear to get used in Red Alert 2 as the logic which causes Ore to inflict damage on infantry appears to have been disabled.