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TiberiumTransmogrify: Difference between revisions

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m Reverted edits by 92.135.14.201 (Talk) to last revision by DCoder
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{{DeeZireInclusion}}
{{DeeZireInclusion}}<br />
<div class="MainText">
The percentage chance that an InfantryType which does not have TiberiumProof=yes set will 'transmogrify' into the unit type defined by the SmallVisceroid= statement when they die through contact with Ore. Although parsed, this does not appear to get used in Red Alert 2 as the logic which causes Ore to inflict damage on infantry appears to have been disabled.
The percentage chance that an InfantryType which does not have TiberiumProof=yes set <br />
will 'transmogrify' into the unit type defined by the SmallVisceroid= statement <br />
when they die through contact with Ore.  
</div>
 
<div class="RA2ref">
Although parsed, this does not appear to get used in Red Alert 2 <br />
as the logic which causes Ore to inflict damage on infantry appears to have been disabled.  
<div>
 
<div class="sample">
 
<div class="refs">
Default value 1st seen in TIBSUN.MIX <br />
Section "RULE*.INI" <br />
"[General]" <br />
"; Bret's hack section"
</div>
 
TiberiumTransmogrify=40
 
</div>

Revision as of 22:32, 12 May 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumTransmogrify
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




The percentage chance that an InfantryType which does not have TiberiumProof=yes set will 'transmogrify' into the unit type defined by the SmallVisceroid= statement when they die through contact with Ore. Although parsed, this does not appear to get used in Red Alert 2 as the logic which causes Ore to inflict damage on infantry appears to have been disabled.