ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IronCurtain.Cap: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m Warheads Flags -> Warhead Flags
Vinifera7 (talk | contribs)
m Minor template correction
 
Line 1: Line 1:
{{Flag
{{Flag
|name={{PAGENAME}}
|types={{categ|Warheads}}
|files={{categ|ini=rules}}
|types={{categ|warhead}}
|values={{values|unsigned integers}}
|values={{values|unsigned integers}}
|ares=yes
|ares=yes

Latest revision as of 15:23, 26 January 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IronCurtain.Cap
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Extension Version: All versions.
Applicable to: Warheads

This flag is part of Ares. Do not use it without Ares installed.



Ares gives you the ability to let warheads invoke (or remove) the Iron Curtain effect on units.

Usage

[Warhead]
IronCurtain.Cap=

Positive values

If IronCurtain.Cap is set to any value greater than zero, the following effect will occur:
The Iron Curtain effect will be stackable, but the curtain counter on the unit will not be able to exceed the value set in IronCurtain.Cap.

IronCurtain.Cap=0

If this flag's value is set to zero, the following effect will occur:
The Iron Curtain effect can stack up indefinitely, with no imposed upper limit.

Negative Values

If IronCurtain.Cap is set to any value less than zero, the following effect will occur:
The invoking weapon will set the target's Iron Curtain counter to whatever value is prescribed in IronCurtain.Duration regardless of the counter's current value.

See also