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NeedsEngineer: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines whether or not this BuildingType must be captured in order for a player to gain ownership of it. This is only used on the NeutralTechBuildings= in Red Alert 2. Setting this tag to 'yes' also serves as an override to the EVA announcement used when it is captured or lost (the EVA_Tech BuildingCaptured and EVA_TechBuildingLost voices are used instead of the EVA_BuildingCaptured voice).
Can be set to 'yes' or 'no' and determines whether or not this BuildingType must be captured in order for a player to gain ownership of it. This is only used on the NeutralTechBuildings= in Red Alert 2. Setting this tag to 'yes' also serves as an override to the EVA announcement used when it is captured or lost (the EVA_Tech BuildingCaptured and EVA_TechBuildingLost voices are used instead of the EVA_BuildingCaptured voice).
'''Note: NeedsEngineer also prevents a neutral structure from auto acquiring and firing upon units - as seen on the Tech Outpost structure.'''

Revision as of 10:41, 17 June 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NeedsEngineer
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this BuildingType must be captured in order for a player to gain ownership of it. This is only used on the NeutralTechBuildings= in Red Alert 2. Setting this tag to 'yes' also serves as an override to the EVA announcement used when it is captured or lost (the EVA_Tech BuildingCaptured and EVA_TechBuildingLost voices are used instead of the EVA_BuildingCaptured voice).

Note: NeedsEngineer also prevents a neutral structure from auto acquiring and firing upon units - as seen on the Tech Outpost structure.