NeedsEngineer: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines whether or not this BuildingType must be captured in order for a player to gain ownership of it. This is only used on the NeutralTechBuildings= in Red Alert 2. Setting this tag to 'yes' also serves as an override to the EVA announcement used when it is captured or lost (the EVA_Tech BuildingCaptured and EVA_TechBuildingLost voices are used instead of the EVA_BuildingCaptured voice). | Can be set to 'yes' or 'no' and determines whether or not this BuildingType must be captured in order for a player to gain ownership of it. This is only used on the NeutralTechBuildings= in Red Alert 2. Setting this tag to 'yes' also serves as an override to the EVA announcement used when it is captured or lost (the EVA_Tech BuildingCaptured and EVA_TechBuildingLost voices are used instead of the EVA_BuildingCaptured voice). | ||
'''Note: NeedsEngineer also prevents a neutral structure from auto acquiring and firing upon units - as seen on the Tech Outpost structure.''' |
Revision as of 10:41, 17 June 2011
Flag: | NeedsEngineer |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this BuildingType must be captured in order for a player to gain ownership of it. This is only used on the NeutralTechBuildings= in Red Alert 2. Setting this tag to 'yes' also serves as an override to the EVA announcement used when it is captured or lost (the EVA_Tech BuildingCaptured and EVA_TechBuildingLost voices are used instead of the EVA_BuildingCaptured voice).
Note: NeedsEngineer also prevents a neutral structure from auto acquiring and firing upon units - as seen on the Tech Outpost structure.