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DigSound: Difference between revisions

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changing flag formatting to be consistent with other sound tags from AudioVisual
Line 2: Line 2:
|name=DigSound
|name=DigSound
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Sound file defined in Sound(md).ini
|values={{Values|strings|[[sounds]]}}
|types={{Categ|General}}
|types={{Categ|AudioVisual}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes

Revision as of 09:47, 23 August 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DigSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: sounds)
Applicable to: AudioVisual


Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini.

In Red Alert 2 and Yuri's Revenge, however, this logic was broken for the nuclear missile siren. This is a simple issue if you're re-adding subterranean units to Red Alert 2. Assign the sound as dummy, and assign the sounds of your choice to the burrowing animations in Art(md).ini. Any sound in the Sound(md).ini can be assigned.