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DetailBufferZoneWidth: Difference between revisions
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De-Deezirefied, added some details. |
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{{ | {{Flag | ||
|name=DetailBufferZoneWidth | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|int}} | |||
|default=? | |||
|types={{Categ|AudioVisual}} | |||
|ts=no | |||
|fs=no | |||
|hp=no | |||
|ets=no | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specified a buffer value for automatic visual detail level switching which is triggered through either {{f|DetailMinFrameRateNormal|link}} or {{f|DetailMinFrameRateMovie|link}}. If frame rate of the game (in frames per seconds) exceeds DetailMinFrameRateNormal (DetailMinFrameRateNormal if movies are playing) plus this buffer value, previous visual detail level is restored. | |||
==See also== | |||
*[[Detail Level System|Detail Level System]] | |||
* {{f|DetailMinFrameRateNormal|link}} | |||
* {{f|DetailMinFrameRateMovie|link}} |
Latest revision as of 00:05, 28 August 2012
Flag: | DetailBufferZoneWidth |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | ? |
Applicable to: | AudioVisual |
Specified a buffer value for automatic visual detail level switching which is triggered through either DetailMinFrameRateNormal or DetailMinFrameRateMovie. If frame rate of the game (in frames per seconds) exceeds DetailMinFrameRateNormal (DetailMinFrameRateNormal if movies are playing) plus this buffer value, previous visual detail level is restored.