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De-deezirefied
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{{DeeZireInclusion}}<br />
{{Flag
Determines the percentage of the units Speed= that it will move at when moving over this land type if the unit has SpeedType=Float. Should apply only to naval vehicles (e.g. ships) whose Locomotor= CLSID defaults to this anyway although the ship Locomotor= CLSID deals with this independently (this is one reason why ships do not share the normal vehicle Locomotor= CLSID).
|files={{Categ|ini=rules}}
|values={{Values|percent}}
|default=0%
|types=Terrain Types
|yr=yes
|ra2=yes
|ts=yes
}}
 
Determines a multiplier to movement speed of a unit with [[SpeedType]]=Float. It's also the default SpeedType of units with ship [[Locomotor]]. Also used to determine whether or not this particular terrain type is affected by [[WaterBound]].

Revision as of 09:41, 17 October 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Float
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0%
Applicable to: Terrain Types


Determines a multiplier to movement speed of a unit with SpeedType=Float. It's also the default SpeedType of units with ship Locomotor. Also used to determine whether or not this particular terrain type is affected by WaterBound.