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HunterSeekerDetonateProximity: Difference between revisions
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{{ | {{Flag | ||
The distance, in leptons, that a unit with HunterSeeker | |values={{values|int}} | ||
|default=0 | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
}} | |||
The distance, in leptons, that a unit with {{f|HunterSeeker|yes|link}} set will detonate. This removes the need for the Hunter Seeker's weapon to have the {{f|Suicide|yes|link}} property. If the Hunter Seeker is closer to its target than this, it will inflict damage defined by its primary weapon to its target, itself, and the map. The target always takes a direct hit, no matter how far away the Hunter Seeker actually is. | |||
It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2. It does not exist in Yuri's Revenge and the tag is not parsed. |
Latest revision as of 02:42, 1 November 2012
Flag: | HunterSeekerDetonateProximity |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | General |
The distance, in leptons, that a unit with HunterSeeker=yes set will detonate. This removes the need for the Hunter Seeker's weapon to have the Suicide=yes property. If the Hunter Seeker is closer to its target than this, it will inflict damage defined by its primary weapon to its target, itself, and the map. The target always takes a direct hit, no matter how far away the Hunter Seeker actually is.
It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2. It does not exist in Yuri's Revenge and the tag is not parsed.