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Suicide: Difference between revisions

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Mevitar (talk | contribs)
added info about AreaFire + Suicide bug for infantry
Mevitar (talk | contribs)
oops, wrong info, AreaFire=yes just doesn't work for infantry Primary weapons
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===Notes===
===Notes===
* An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]).
* An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]).
* A weapon with "Suicide=yes" should not have {{f|AreaFire|yes|link}} set, or infantry units won't be able to fire it without deploying.

Revision as of 12:12, 14 May 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Suicide
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: No
Applicable to: Weapons


Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.

Notes

  • An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see Crewed).